godot-gridcombat/scenes/player.gd
2025-03-15 10:23:36 +01:00

15 lines
440 B
GDScript

extends Node3D
@onready var camera = $Camera3D
@onready var raycast = $RayCast3D
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
self.position.x = sin(Time.get_ticks_msec() * 0.001) * 5.0
var collision_point = raycast.get_collision_point()
var collider = raycast.get_collider()
#var local_collision_point = grid_map.map_to_local(collision_point)
print(collider)