test
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1cb4b96daa
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15 changed files with 291 additions and 16 deletions
4
.editorconfig
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4
.editorconfig
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root = true
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[*]
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charset = utf-8
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2
.gitattributes
vendored
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2
.gitattributes
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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16
.gitignore
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.gitignore
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# ---> Godot
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# Godot 4+ specific ignores
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.godot/
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# Godot-specific ignores
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.import/
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export.cfg
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export_presets.cfg
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# Imported translations (automatically generated from CSV files)
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*.translation
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# Mono-specific ignores
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.mono/
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data_*/
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mono_crash.*.json
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/android/
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# godot-gridcombat
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1
icon.svg
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1
icon.svg
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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After Width: | Height: | Size: 994 B |
37
icon.svg.import
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37
icon.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dypghe1i5gbqf"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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80
mesh_libraries/mesh_library.tres
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80
mesh_libraries/mesh_library.tres
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46
mesh_libraries/mesh_library_source.tscn
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mesh_libraries/mesh_library_source.tscn
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[gd_scene load_steps=7 format=3 uid="uid://cvenkmwxdryi6"]
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[sub_resource type="PlaneMesh" id="PlaneMesh_exru8"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_exru8"]
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size = Vector3(2, 0.01, 2)
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[sub_resource type="BoxMesh" id="BoxMesh_exru8"]
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size = Vector3(2, 1, 2)
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[sub_resource type="BoxShape3D" id="BoxShape3D_gltjq"]
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size = Vector3(2, 1, 2)
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[sub_resource type="BoxMesh" id="BoxMesh_gltjq"]
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size = Vector3(2, 2, 2)
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[sub_resource type="BoxShape3D" id="BoxShape3D_a8ttx"]
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size = Vector3(2, 2, 2)
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[node name="MeshLibrarySource" type="Node3D"]
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[node name="Floor" type="MeshInstance3D" parent="."]
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mesh = SubResource("PlaneMesh_exru8")
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[node name="StaticBody3D" type="StaticBody3D" parent="Floor"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Floor/StaticBody3D"]
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shape = SubResource("BoxShape3D_exru8")
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[node name="Half" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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mesh = SubResource("BoxMesh_exru8")
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[node name="StaticBody3D" type="StaticBody3D" parent="Half"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Half/StaticBody3D"]
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shape = SubResource("BoxShape3D_gltjq")
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[node name="Full" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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mesh = SubResource("BoxMesh_gltjq")
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[node name="StaticBody3D" type="StaticBody3D" parent="Full"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Full/StaticBody3D"]
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shape = SubResource("BoxShape3D_a8ttx")
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20
project.godot
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project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Godot Gridcombat"
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run/main_scene="uid://7ft61imdn5m8"
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config/features=PackedStringArray("4.4", "Mobile")
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config/icon="res://icon.svg"
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[rendering]
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renderer/rendering_method="mobile"
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58
scenes/main.tscn
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scenes/main.tscn
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[gd_scene load_steps=7 format=3 uid="uid://7ft61imdn5m8"]
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[ext_resource type="Script" uid="uid://cit0n24bxqa4m" path="res://scenes/player.gd" id="1_0wfyh"]
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[ext_resource type="PackedScene" uid="uid://bx2mv7jak76rx" path="res://scenes/tile.tscn" id="2_0wfyh"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_0wfyh"]
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sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
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ground_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
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[sub_resource type="Sky" id="Sky_sugp2"]
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sky_material = SubResource("ProceduralSkyMaterial_0wfyh")
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[sub_resource type="Environment" id="Environment_jyhfs"]
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background_mode = 2
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sky = SubResource("Sky_sugp2")
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tonemap_mode = 2
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glow_enabled = true
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[sub_resource type="PlaneMesh" id="PlaneMesh_0wfyh"]
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[node name="Main" type="Node3D"]
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[node name="Player" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 13, 7)
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script = ExtResource("1_0wfyh")
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[node name="Camera3D" type="Camera3D" parent="Player"]
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transform = Transform3D(1, 0, 0, 0, 0.5, 0.866025, 0, -0.866025, 0.5, 0, 0, 0)
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[node name="RayCast3D" type="RayCast3D" parent="Player"]
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transform = Transform3D(1, 0, 0, 0, 0.866025, -0.5, 0, 0.5, 0.866025, 0, 0, 0)
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target_position = Vector3(0, -20, 0)
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[node name="UI" type="CanvasLayer" parent="."]
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[node name="Control" type="Control" parent="UI"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="LevelManager" type="Node3D" parent="."]
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[node name="CurrentLevel" type="Node3D" parent="LevelManager"]
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[node name="Sun" type="DirectionalLight3D" parent="LevelManager/CurrentLevel"]
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transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 0, 0)
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shadow_enabled = true
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[node name="WorldEnvironment" type="WorldEnvironment" parent="LevelManager/CurrentLevel"]
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environment = SubResource("Environment_jyhfs")
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[node name="TileList" type="Node3D" parent="LevelManager/CurrentLevel"]
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[node name="Tile" parent="LevelManager/CurrentLevel/TileList" instance=ExtResource("2_0wfyh")]
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mesh = SubResource("PlaneMesh_0wfyh")
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15
scenes/player.gd
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scenes/player.gd
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extends Node3D
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@onready var camera = $Camera3D
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@onready var raycast = $RayCast3D
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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self.position.x = sin(Time.get_ticks_msec() * 0.001) * 5.0
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var collision_point = raycast.get_collision_point()
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var collider = raycast.get_collider()
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#var local_collision_point = grid_map.map_to_local(collision_point)
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print(collider)
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1
scenes/player.gd.uid
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scenes/player.gd.uid
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uid://cit0n24bxqa4m
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19
scenes/tile.gd
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scenes/tile.gd
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@tool
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extends Node3D
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@export_range(0, 100) var cover_value: int = 50
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enum CoverDirection {X, NEG_X, Z, NEG_Z}
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@export var cover_direction: CoverDirection
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@onready var current_mesh: MeshInstance3D = MeshInstance3D.new()
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@export var mesh: Mesh:
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get:
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return mesh
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set(value):
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if current_mesh == null:
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self.remove_child(current_mesh)
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mesh = value
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current_mesh.mesh = mesh
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if current_mesh == null:
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self.add_child(current_mesh)
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1
scenes/tile.gd.uid
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scenes/tile.gd.uid
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uid://bsxdwuf51u15n
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6
scenes/tile.tscn
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6
scenes/tile.tscn
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[gd_scene load_steps=2 format=3 uid="uid://bx2mv7jak76rx"]
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[ext_resource type="Script" uid="uid://bsxdwuf51u15n" path="res://scenes/tile.gd" id="1_3dk36"]
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[node name="Tile" type="Node3D"]
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script = ExtResource("1_3dk36")
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