extends Node3D @onready var camera = $Camera3D @onready var raycast = $RayCast3D # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: self.position.x = sin(Time.get_ticks_msec() * 0.001) * 5.0 var collision_point = raycast.get_collision_point() var collider = raycast.get_collider() #var local_collision_point = grid_map.map_to_local(collision_point) print(collider)