A mobile game made with Godot
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2024-09-29 21:52:34 +02:00
assets fixed camera script and restructured ui folder 2024-09-27 21:31:03 +02:00
entities now correctly removes player and enemy monster node 2024-09-29 21:52:34 +02:00
globals added battle state as globals, adds half working battle flow 2024-09-29 16:18:32 +02:00
materials adds collision to spawned monsters, moves player position 3 units back 2024-09-19 20:48:54 +02:00
resources added battle state as globals, adds half working battle flow 2024-09-29 16:18:32 +02:00
shaders adds new font, adapts debug level and monster spawning 2024-09-20 11:41:00 +02:00
ui now correctly removes player and enemy monster node 2024-09-29 21:52:34 +02:00
worlds/world1 added battle state as globals, adds half working battle flow 2024-09-29 16:18:32 +02:00
.gitattributes debug level and character added 2024-09-15 16:39:11 +02:00
.gitignore adds new font, adapts debug level and monster spawning 2024-09-20 11:41:00 +02:00
export_presets.cfg adds new font, adapts debug level and monster spawning 2024-09-20 11:41:00 +02:00
game.gd fixes saving of party monsters, adds display of monster stats in battle ui 2024-09-29 11:10:46 +02:00
game.tscn fixed camera script and restructured ui folder 2024-09-27 21:31:03 +02:00
LICENSE Initial commit 2024-09-15 13:16:52 +00:00
project.godot added battle state as globals, adds half working battle flow 2024-09-29 16:18:32 +02:00
README.md Initial commit 2024-09-15 13:16:52 +00:00

monsterfangen