class_name SavedGame
extends Resource
# This resource collects all data to save, from the player and other nodes

# Player info to save
@export var player_money : int = 0
@export var party: Array[MonsterData] = []

# Environment info to save (daytime, current world, weather)
@export var world : String = ""
@export var daytime : float = 12.0
@export var weather : String = "this should be a global enum"

# All other nodes's data is collected here
@export var saved_data: Array[SavedData] = []
