; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=5

[application]

config/name="monsterfangen"
run/main_scene="res://game.tscn"
config/features=PackedStringArray("4.3", "Mobile")
boot_splash/image="res://assets/logo/logo.png"
config/icon="res://assets/logo/logo.png"

[autoload]

Global="*res://globals/Global.gd"
Utils="*res://globals/Utils.gd"
SaveManager="*res://resources/save_game/save_manager.gd"
SceneManager="*res://globals/scene_manager.gd"
AudioManager="*res://globals/audio_manager.gd"
UI="*res://ui/ui.tscn"

[display]

window/size/viewport_width=648
window/size/viewport_height=1152
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
window/handheld/orientation=1

[file_customization]

folder_colors={
"res://assets/": "red",
"res://entities/": "blue",
"res://resources/": "yellow",
"res://ui/": "green"
}

[global_group]

save_nodes=""

[input]

joystick_right_right={
"deadzone": 0.0,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":1.0,"script":null)
]
}
joystick_right_left={
"deadzone": 0.0,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":-1.0,"script":null)
]
}
joystick_right_up={
"deadzone": 0.0,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":-1.0,"script":null)
]
}
joystick_right_down={
"deadzone": 0.0,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null)
]
}

[input_devices]

pointing/emulate_touch_from_mouse=true

[layer_names]

3d_physics/layer_1="Player"
3d_physics/layer_2="Static Environment"
3d_physics/layer_3="Monsters"
3d_physics/layer_4="NPC"

[rendering]

renderer/rendering_method="mobile"
textures/vram_compression/import_etc2_astc=true
