monsterfangen/scripts/inventory.gd

13 lines
408 B
GDScript

extends Control
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
Inventory.connect("inventory_changed", update_inventory)
pass # Replace with function body.
func update_inventory() -> void:
var m = Inventory.monsters[0]
var string = "%s Lvl %s, %s/%s" % [m.name, m.level, m.health, m.max_health]
$MonsterList/Monster1.text = string
print("Updating inventory")