extends Control # Called when the node enters the scene tree for the first time. func _ready() -> void: Inventory.connect("inventory_changed", update_inventory) pass # Replace with function body. func update_inventory() -> void: var m = Inventory.monsters[0] var string = "%s Lvl %s, %s/%s" % [m.name, m.level, m.health, m.max_health] $MonsterList/Monster1.text = string print("Updating inventory")