now correctly removes player and enemy monster node

This commit is contained in:
Luca 2024-09-29 21:52:34 +02:00
parent 4963131d3e
commit c9458f3627
3 changed files with 7 additions and 4 deletions

View file

@ -127,6 +127,8 @@ func handle_battle() -> void:
UI.battle_ui.set_message("You won!")
await get_tree().create_timer(3.0).timeout
battle_state = Global.BattleState.NOT_IN_BATTLE
enemy.queue_free()
player_monster.queue_free()
UI.ingame_menu.update()
UI.show_battle_ui(false)
UI.show_ingame_controls(true)

View file

@ -12,9 +12,10 @@ func _on_close_button_pressed() -> void:
pass # Replace with function body.
func update() -> void:
_update_monster_list()
pass
func _update_monster_list() -> void:
print("update list")
for i in SaveManager.current_save.party.size():
var monster = SaveManager.current_save.party[i]
var entry = monster_list_entry.instantiate()

View file

@ -1,11 +1,11 @@
extends HBoxContainer
class_name PartyListEntry
func populate(monster) -> void:
func populate(monster: MonsterData) -> void:
%MonsterID.text = str(0)
%MonsterName.text = monster.name
%MonsterLevel.text = "Lvl. %s" % monster.level
%HealthProgressBar.value = monster.health
%HealthProgressBar.value = monster.current_health
%HealthProgressBar.max_value = monster.health
%ExperienceProgressBar.value = monster.xp
%ExperienceProgressBar.max_value = monster.base_xp