now correctly removes player and enemy monster node
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4963131d3e
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c9458f3627
3 changed files with 7 additions and 4 deletions
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@ -12,9 +12,10 @@ func _on_close_button_pressed() -> void:
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pass # Replace with function body.
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func update() -> void:
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_update_monster_list()
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pass
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func _update_monster_list() -> void:
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print("update list")
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for i in SaveManager.current_save.party.size():
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var monster = SaveManager.current_save.party[i]
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var entry = monster_list_entry.instantiate()
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