now correctly removes player and enemy monster node

This commit is contained in:
Luca 2024-09-29 21:52:34 +02:00
parent 4963131d3e
commit c9458f3627
3 changed files with 7 additions and 4 deletions

View file

@ -127,6 +127,8 @@ func handle_battle() -> void:
UI.battle_ui.set_message("You won!")
await get_tree().create_timer(3.0).timeout
battle_state = Global.BattleState.NOT_IN_BATTLE
enemy.queue_free()
player_monster.queue_free()
UI.ingame_menu.update()
UI.show_battle_ui(false)
UI.show_ingame_controls(true)