adapted monster structure and save game

This commit is contained in:
Luca 2024-09-22 13:44:49 +02:00
parent 04873e3880
commit aa4afc4c4b
22 changed files with 358 additions and 183 deletions

View file

@ -12,17 +12,10 @@ func _process(delta: float) -> void:
pass
func populate(monster) -> void:
# thumbnail
# id
# name
# level
# health
# healthprogress
# experience
%MonsterID.text = str(0)
%MonsterName.text = monster.name
%MonsterName.text = monster.display_name
%MonsterLevel.text = "Lvl. %s" % monster.level
%HealthProgressBar.value = monster.health
%HealthProgressBar.max_value = monster.max_health
%ExperienceProgressBar.value = monster.experience
%ExperienceProgressBar.max_value = monster.experience_for_next_level
%HealthProgressBar.max_value = monster.health
%ExperienceProgressBar.value = monster.xp
%ExperienceProgressBar.max_value = monster.base_xp_for_next_level