monsterfangen/scenes/ui/monster_list_entry.gd

21 lines
653 B
GDScript

extends HBoxContainer
class_name MonsterListEntry
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func populate(monster) -> void:
%MonsterID.text = str(0)
%MonsterName.text = monster.display_name
%MonsterLevel.text = "Lvl. %s" % monster.level
%HealthProgressBar.value = monster.health
%HealthProgressBar.max_value = monster.health
%ExperienceProgressBar.value = monster.xp
%ExperienceProgressBar.max_value = monster.base_xp_for_next_level