adapted monster structure and save game
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22 changed files with 358 additions and 183 deletions
27
scenes/ui/ingame_menu.gd
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27
scenes/ui/ingame_menu.gd
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extends MarginContainer
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class_name MonsterList
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@onready var monster_list_entry_container: MarginContainer = $MarginContainer/PanelContainer/VBoxContainer/MonsterListEntryContainer
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@onready var monster_list_entry = preload("res://scenes/ui/monster_list_entry.tscn")
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func _ready() -> void:
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visible = false
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func _on_close_button_pressed() -> void:
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visible = false
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pass # Replace with function body.
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func _update_monster_list() -> void:
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for i in Inventory.monsters.size():
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var monster = Inventory.monsters[i]
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var entry = monster_list_entry.instantiate()
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# populate the new entry
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entry.populate(Inventory.monsters[i])
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# add it to the list
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monster_list_entry_container.add_child(entry)
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func _update_player_info() -> void:
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#%PlayerName.text =
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pass
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