monsterfangen/scenes/ui/ingame_menu.gd

27 lines
771 B
GDScript

extends MarginContainer
class_name MonsterList
@onready var monster_list_entry_container: MarginContainer = $MarginContainer/PanelContainer/VBoxContainer/MonsterListEntryContainer
@onready var monster_list_entry = preload("res://scenes/ui/monster_list_entry.tscn")
func _ready() -> void:
visible = false
func _on_close_button_pressed() -> void:
visible = false
pass # Replace with function body.
func _update_monster_list() -> void:
for i in Inventory.monsters.size():
var monster = Inventory.monsters[i]
var entry = monster_list_entry.instantiate()
# populate the new entry
entry.populate(Inventory.monsters[i])
# add it to the list
monster_list_entry_container.add_child(entry)
func _update_player_info() -> void:
#%PlayerName.text =
pass