adapted monster structure and save game
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22 changed files with 358 additions and 183 deletions
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@ -1,12 +1,10 @@
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extends Node3D
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# Game.gd - Main Entrypoint for the game
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@onready var ui: UI = $UI
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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SaveGame.load()
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# Update the UI when the Inventory (global) changes
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Inventory.inventory_changed.connect(ui._update_ui)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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