monsterfangen/scenes/game.gd

10 lines
294 B
GDScript

extends Node3D
# Game.gd - Main Entrypoint for the game
@onready var ui: UI = $UI
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
SaveGame.load()
# Update the UI when the Inventory (global) changes
Inventory.inventory_changed.connect(ui._update_ui)