10 lines
294 B
GDScript
10 lines
294 B
GDScript
extends Node3D
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# Game.gd - Main Entrypoint for the game
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@onready var ui: UI = $UI
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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SaveGame.load()
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# Update the UI when the Inventory (global) changes
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Inventory.inventory_changed.connect(ui._update_ui)
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