adapted monster structure and save game

This commit is contained in:
Luca 2024-09-22 13:44:49 +02:00
parent 04873e3880
commit aa4afc4c4b
22 changed files with 358 additions and 183 deletions

24
resources/save_data.gd Normal file
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class_name SaveData
extends Resource
# Player data
var player_name: String = "Player"
var money: int = 0
# Inventory data
func _init() -> void:
set_name("SaveData")
func save():
var player_data = {
"player_name": player_name,
"money": money
}
# Collect all data to save in one dictionary
var save_dict = {
"player_data": player_data
}
return save_dict