monsterfangen/resources/save_data.gd

24 lines
373 B
GDScript

class_name SaveData
extends Resource
# Player data
var player_name: String = "Player"
var money: int = 0
# Inventory data
func _init() -> void:
set_name("SaveData")
func save():
var player_data = {
"player_name": player_name,
"money": money
}
# Collect all data to save in one dictionary
var save_dict = {
"player_data": player_data
}
return save_dict