fixed camera script and restructured ui folder
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32 changed files with 781 additions and 162 deletions
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@ -81,9 +81,13 @@ func start_battle(enemy: Node3D, player_position: Vector3) -> void:
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in_battle = true
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velocity = Vector3.ZERO
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animated_mesh.idle()
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UI.show_battle_ui(true)
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UI.show_ingame_controls(false)
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await get_tree().create_timer(2.0).timeout
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print("timer over")
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print("Battle over")
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in_battle = false
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func save() -> Dictionary:
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