added basic scene manager
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parent
f694d5c4f8
commit
2cf0846597
7 changed files with 37 additions and 57 deletions
11
game.gd
11
game.gd
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@ -10,7 +10,11 @@ func _ready() -> void:
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if skip_menu == true:
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UI.show_ingame_controls(!skip_menu)
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UI.show_main_menu(!skip_menu)
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start_new_game()
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if SaveManager.save_exists():
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continue_game()
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else:
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start_new_game()
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return
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# On start of the game, the main menu is shown
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@ -21,15 +25,14 @@ func _ready() -> void:
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# this event comes from the MainMenu Node in the UI
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func start_new_game() -> void:
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var world = preload("res://worlds/debug_level.tscn").instantiate()
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UI.show_ingame_controls()
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# Add the starting world
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%CurrentLevel.add_child(world)
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SceneManager.set_world("res://worlds/debug_level.tscn")
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# Add the starting player to the starting world
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var player = preload("res://entities/player/player.tscn").instantiate()
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world.add_child(player)
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SceneManager.current_world.add_child(player)
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# Give the player a monster
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var monster = MonsterData.new()
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