A mobile game made with Godot
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2024-09-27 09:37:12 +02:00
assets changes UI to a global singleton 2024-09-26 19:59:52 +02:00
entities rewired signals and added savemanager and resource saving 2024-09-26 21:37:19 +02:00
globals added basic scene manager 2024-09-27 09:37:12 +02:00
materials adds collision to spawned monsters, moves player position 3 units back 2024-09-19 20:48:54 +02:00
resources added basic scene manager 2024-09-27 09:37:12 +02:00
shaders adds new font, adapts debug level and monster spawning 2024-09-20 11:41:00 +02:00
ui rewired signals and added savemanager and resource saving 2024-09-26 21:37:19 +02:00
worlds restructured folders 2024-09-26 20:07:44 +02:00
.gitattributes debug level and character added 2024-09-15 16:39:11 +02:00
.gitignore adds new font, adapts debug level and monster spawning 2024-09-20 11:41:00 +02:00
export_presets.cfg adds new font, adapts debug level and monster spawning 2024-09-20 11:41:00 +02:00
game.gd added basic scene manager 2024-09-27 09:37:12 +02:00
game.tscn added basic scene manager 2024-09-27 09:37:12 +02:00
LICENSE Initial commit 2024-09-15 13:16:52 +00:00
project.godot added basic scene manager 2024-09-27 09:37:12 +02:00
README.md Initial commit 2024-09-15 13:16:52 +00:00

monsterfangen