added sounds to ui and game, prepared interaction with character

This commit is contained in:
Luca 2024-10-12 14:30:39 +02:00
parent b5ace17da9
commit 21d7cf417a
42 changed files with 450 additions and 155 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=30 format=3 uid="uid://bhhqaysqjw2d"]
[gd_scene load_steps=31 format=3 uid="uid://bhhqaysqjw2d"]
[ext_resource type="PackedScene" uid="uid://dawpmu4vvv3rs" path="res://entities/monster_spawnpoint/monster_spawnpoint.tscn" id="1_3qqsk"]
[ext_resource type="Script" path="res://entities/monster_spawnpoint/monster_spawnpoint_probability.gd" id="2_pmb72"]
@ -22,6 +22,7 @@
[ext_resource type="ArrayMesh" uid="uid://dvcxsgd2tjhce" path="res://assets/models/environment/kenney_nature-kit/tree_small.obj" id="20_p3pyd"]
[ext_resource type="ArrayMesh" uid="uid://kk0vopaeqry0" path="res://assets/models/environment/kenney_nature-kit/tree_fat.obj" id="21_m2vvv"]
[ext_resource type="ArrayMesh" uid="uid://bkbtamud66sc8" path="res://assets/models/environment/kenney_nature-kit/grass_large.obj" id="22_ee3ig"]
[ext_resource type="PackedScene" uid="uid://dibg4wpthwdov" path="res://entities/healing_station/healing_station.tscn" id="23_3e3mn"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_xgcdx"]
sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
@ -224,3 +225,6 @@ skeleton = NodePath("../..")
transform = Transform3D(-1.12264, 0, -1.6552, 0, 2.5, 0, 1.6552, 0, -1.12264, -1.61198, 2.38419e-07, -7.95919)
mesh = ExtResource("22_ee3ig")
skeleton = NodePath("../..")
[node name="HealingStation" parent="." instance=ExtResource("23_3e3mn")]
transform = Transform3D(2.20826, 0, -2.03067, 0, 3, 0, 2.03067, 0, 2.20826, -7.5878, 0, -3.23348)