added sounds to ui and game, prepared interaction with character
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b5ace17da9
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21d7cf417a
42 changed files with 450 additions and 155 deletions
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@ -27,9 +27,11 @@ func _process(delta: float) -> void:
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save_timer += delta
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func _on_menu_button_pressed() -> void:
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SoundManager.play_sound_effect("ui_click", "UI")
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menu_button_clicked.emit()
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func _on_settings_button_pressed() -> void:
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SoundManager.play_sound_effect("ui_click", "UI")
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settings_button_clicked.emit()
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# the save function should work as follows:
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@ -38,10 +40,12 @@ func _on_settings_button_pressed() -> void:
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# during holding down, the percentage increases until 100%
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# a finishing animation plays, the game is saved and the countdown disappears again
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func _on_save_button_button_down() -> void:
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SoundManager.play_sound_effect("ui_click", "UI")
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save_button_held_down = true
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save_button_clicked.emit()
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func _on_save_button_button_up() -> void:
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SoundManager.play_sound_effect("ui_click", "UI")
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save_button_held_down = false
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save_button_released.emit()
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save_timer = 0.0
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