added sounds to ui and game, prepared interaction with character
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42 changed files with 450 additions and 155 deletions
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@ -2,6 +2,14 @@ extends Control
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@onready var battle_moves_menu: VBoxContainer = %BattleMovesMenu
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@onready var party_fighter_level: Label = %PartyFighterLevel
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@onready var party_fighter_name: Label = %PartyFighterName
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@onready var party_fighter_healthbar: ProgressBar = %PartyFighterHealthbar
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@onready var enemy_monster_level: Label = %EnemyMonsterLevel
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@onready var enemy_monster_name: Label = %EnemyMonsterName
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@onready var enemy_monster_healthbar: ProgressBar = %EnemyMonsterHealthbar
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var move_button: PackedScene = preload("res://ui/battle_ui/battle_move_button.tscn")
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# Called when the node enters the scene tree for the first time.
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@ -15,15 +23,15 @@ func update() -> void:
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var player: Node3D = Utils.get_player()
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var player_fighter: MonsterData = SaveManager.current_save.party[0] as MonsterData
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%PartyFighterLevel.text = "Lv. %s" % str(player_fighter.level)
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%PartyFighterName.text = player_fighter.nickname if not player_fighter.nickname.is_empty() else player_fighter.name
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%PartyFighterHealthbar.max_value = player_fighter.health
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%PartyFighterHealthbar.value = player_fighter.current_health
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party_fighter_level.text = "Lv. %s" % str(player_fighter.level)
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party_fighter_name.text = player_fighter.nickname if not player_fighter.nickname.is_empty() else player_fighter.name
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party_fighter_healthbar.max_value = player_fighter.health
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party_fighter_healthbar.value = player_fighter.current_health
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%EnemyMonsterLevel.text = "Lv. %s" % player.enemy.data.level
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%EnemyMonsterName.text = player.enemy.data.name
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%EnemyMonsterHealthbar.max_value = player.enemy.data.health
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%EnemyMonsterHealthbar.value = player.enemy.data.current_health
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enemy_monster_level.text = "Lv. %s" % player.enemy.data.level
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enemy_monster_name.text = player.enemy.data.name
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enemy_monster_healthbar.max_value = player.enemy.data.health
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enemy_monster_healthbar.value = player.enemy.data.current_health
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func _on_battle_button_pressed() -> void:
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print("attacking enemy")
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