This commit is contained in:
Luca 2025-01-02 10:46:25 +01:00
parent 2219e943da
commit c4115b3569
40 changed files with 2035 additions and 19 deletions

View file

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shader_type spatial;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
// Called for every pixel the material is visible on.
}
//void light() {
// Called for every pixel for every light affecting the material.
// Uncomment to replace the default light processing function with this one.
//}

View file

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[gd_scene load_steps=4 format=3 uid="uid://drgqrnj1otb25"]
[ext_resource type="Shader" path="res://shaders/010_outline/outline.gdshader" id="1_34hnr"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_vbj21"]
render_priority = 0
shader = ExtResource("1_34hnr")
[sub_resource type="SphereMesh" id="SphereMesh_wnbfj"]
material = SubResource("ShaderMaterial_vbj21")
[node name="Outline" type="Node3D"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("SphereMesh_wnbfj")