godot-learning-shaders/shaders/010_outline/outline.gdshader
2025-01-02 10:46:25 +01:00

14 lines
339 B
Text

shader_type spatial;
void vertex() {
// Called for every vertex the material is visible on.
}
void fragment() {
// Called for every pixel the material is visible on.
}
//void light() {
// Called for every pixel for every light affecting the material.
// Uncomment to replace the default light processing function with this one.
//}