first examples

This commit is contained in:
Luca 2024-12-19 14:04:09 +01:00
parent a01a7a7acc
commit 2219e943da
33 changed files with 785 additions and 6 deletions

View file

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shader_type spatial;
uniform float offset_from_ground = 0.5;
uniform float waves = 8.0;
uniform float speed = 2.0;
uniform float wave_height = 0.5;
void vertex() {
// Changing the waves parameter changes how warped the sphere is
VERTEX.y += offset_from_ground + sin(VERTEX.x * waves + TIME * speed) * wave_height;
}
void fragment() {
ALBEDO = vec3(0.8, 0.5, 0.0);
METALLIC = 1.0;
ROUGHNESS = 0.1;
}

View file

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[gd_scene load_steps=4 format=3 uid="uid://csh1kbx37l5el"]
[ext_resource type="Shader" path="res://shaders/007_reflections/reflections.gdshader" id="1_jqhug"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_vldik"]
render_priority = 0
shader = ExtResource("1_jqhug")
shader_parameter/offset_from_ground = 0.5
shader_parameter/waves = 8.0
shader_parameter/speed = 2.0
shader_parameter/wave_height = 0.5
[sub_resource type="SphereMesh" id="SphereMesh_ww17y"]
material = SubResource("ShaderMaterial_vldik")
[node name="Reflections" type="Node3D"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("SphereMesh_ww17y")