first examples
This commit is contained in:
parent
a01a7a7acc
commit
2219e943da
33 changed files with 785 additions and 6 deletions
17
shaders/007_reflections/reflections.gdshader
Normal file
17
shaders/007_reflections/reflections.gdshader
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
shader_type spatial;
|
||||
|
||||
uniform float offset_from_ground = 0.5;
|
||||
uniform float waves = 8.0;
|
||||
uniform float speed = 2.0;
|
||||
uniform float wave_height = 0.5;
|
||||
|
||||
void vertex() {
|
||||
// Changing the waves parameter changes how warped the sphere is
|
||||
VERTEX.y += offset_from_ground + sin(VERTEX.x * waves + TIME * speed) * wave_height;
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
ALBEDO = vec3(0.8, 0.5, 0.0);
|
||||
METALLIC = 1.0;
|
||||
ROUGHNESS = 0.1;
|
||||
}
|
||||
19
shaders/007_reflections/reflections.tscn
Normal file
19
shaders/007_reflections/reflections.tscn
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
[gd_scene load_steps=4 format=3 uid="uid://csh1kbx37l5el"]
|
||||
|
||||
[ext_resource type="Shader" path="res://shaders/007_reflections/reflections.gdshader" id="1_jqhug"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_vldik"]
|
||||
render_priority = 0
|
||||
shader = ExtResource("1_jqhug")
|
||||
shader_parameter/offset_from_ground = 0.5
|
||||
shader_parameter/waves = 8.0
|
||||
shader_parameter/speed = 2.0
|
||||
shader_parameter/wave_height = 0.5
|
||||
|
||||
[sub_resource type="SphereMesh" id="SphereMesh_ww17y"]
|
||||
material = SubResource("ShaderMaterial_vldik")
|
||||
|
||||
[node name="Reflections" type="Node3D"]
|
||||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
||||
mesh = SubResource("SphereMesh_ww17y")
|
||||
Loading…
Add table
Add a link
Reference in a new issue