godot-learning-shaders/shaders/007_reflections/reflections.gdshader
2024-12-19 14:04:09 +01:00

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shader_type spatial;
uniform float offset_from_ground = 0.5;
uniform float waves = 8.0;
uniform float speed = 2.0;
uniform float wave_height = 0.5;
void vertex() {
// Changing the waves parameter changes how warped the sphere is
VERTEX.y += offset_from_ground + sin(VERTEX.x * waves + TIME * speed) * wave_height;
}
void fragment() {
ALBEDO = vec3(0.8, 0.5, 0.0);
METALLIC = 1.0;
ROUGHNESS = 0.1;
}