first examples

This commit is contained in:
Luca 2024-12-19 14:04:09 +01:00
parent a01a7a7acc
commit 2219e943da
33 changed files with 785 additions and 6 deletions

View file

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shader_type spatial;
uniform float waves = 3.0;
void vertex() {
// Changing the waves parameter changes how warped the sphere is
VERTEX.y += 0.5 + sin(VERTEX.x * waves + TIME * 4.0) * 0.35;
}
void fragment() {
ALBEDO = vec3(0.1, 0.2, 0.6);
}

View file

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[gd_scene load_steps=4 format=3 uid="uid://du06a3dwu2yy6"]
[ext_resource type="Shader" path="res://shaders/005_displacing_vertices/displacing_vertices.gdshader" id="1_7mier"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_c46ul"]
render_priority = 0
shader = ExtResource("1_7mier")
shader_parameter/waves = 3.0
[sub_resource type="SphereMesh" id="SphereMesh_l7vfg"]
material = SubResource("ShaderMaterial_c46ul")
[node name="DisplacingVertices" type="Node3D"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("SphereMesh_l7vfg")