godot-learning-shaders/shaders/005_displacing_vertices/displacing_vertices.gdshader
2024-12-19 14:04:09 +01:00

12 lines
248 B
Text

shader_type spatial;
uniform float waves = 3.0;
void vertex() {
// Changing the waves parameter changes how warped the sphere is
VERTEX.y += 0.5 + sin(VERTEX.x * waves + TIME * 4.0) * 0.35;
}
void fragment() {
ALBEDO = vec3(0.1, 0.2, 0.6);
}