first examples
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33 changed files with 785 additions and 6 deletions
16
shaders/000_playground/playground.gd
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16
shaders/000_playground/playground.gd
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@tool
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extends Node3D
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@export var my_variable: float = 1.0:
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set(value):
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my_variable = value
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shader_material.set_shader_parameter("my_variable", value)
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@onready var shader_material = $MeshInstance3D.mesh.material
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func _ready() -> void:
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print(shader_material)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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13
shaders/000_playground/playground.gdshader
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shaders/000_playground/playground.gdshader
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shader_type spatial;
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uniform float my_variable = 0.0;
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void vertex() {
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VERTEX.y += my_variable;
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// Called for every vertex the material is visible on.
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}
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void fragment() {
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ALBEDO = NORMAL;
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// Called for every pixel the material is visible on.
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}
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18
shaders/000_playground/playground.tscn
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shaders/000_playground/playground.tscn
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[gd_scene load_steps=5 format=3 uid="uid://c0c1k04qmog56"]
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[ext_resource type="Shader" path="res://shaders/000_playground/playground.gdshader" id="1_0fhw0"]
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[ext_resource type="Script" path="res://shaders/000_playground/playground.gd" id="1_08keh"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_h8cto"]
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render_priority = 0
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shader = ExtResource("1_0fhw0")
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shader_parameter/my_variable = 1.0
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[sub_resource type="SphereMesh" id="SphereMesh_6preo"]
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material = SubResource("ShaderMaterial_h8cto")
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[node name="Playground" type="Node3D"]
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script = ExtResource("1_08keh")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("SphereMesh_6preo")
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