13 lines
No EOL
249 B
Text
13 lines
No EOL
249 B
Text
shader_type spatial;
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uniform float my_variable = 0.0;
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void vertex() {
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VERTEX.y += my_variable;
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// Called for every vertex the material is visible on.
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}
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void fragment() {
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ALBEDO = NORMAL;
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// Called for every pixel the material is visible on.
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} |