fixed layout
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1302098199
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12 changed files with 263 additions and 151 deletions
111
scripts/thumbnails.js
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111
scripts/thumbnails.js
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import { createNoise2D } from "simplex-noise";
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import { createCanvas, ImageData } from "canvas";
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import alea from "alea";
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// The hash is the name of the article e.g. "Recommended Godot Editor Settings"
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export function generateThumbnail(hash) {
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var rng = alea(hash);
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console.log(`Generating thumbnail for \"${hash}\" with ${rng()}`);
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var width = 800;
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var height = 300;
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var noise2D = createNoise2D(rng);
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const canvas = createCanvas(width, height);
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const ctx = canvas.getContext("2d");
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const imageData = ctx.createImageData(width, height);
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const paletteSettings = getRandomPaletteValues(rng());
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var dist = 0;
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for (let x = 0; x < width; x++) {
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for (let y = 0; y < height; y++) {
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const value = noise2D(x / 50, y / 50);
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var threshold = Math.floor((value + 1) * 128);
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threshold = value > 0.2 ? 128 : 0;
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const index = (x + y * width) * 4;
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const dx = x - width / 2;
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const dy = y - height / 2;
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const distance = Math.sqrt(dx * dx + dy * dy); // Euclidean distance
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// Normalize the distance to be between 0 and 1 (for a radial gradient effect)
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const maxDistance = Math.sqrt(
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((width / 2) * width) / 2 + ((height / 2) * height) / 2
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);
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const t = (distance / maxDistance) * 3.0 * Math.sin(dist);
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dist += 0.00001;
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const a = [0.5, 0.5, 0.5];
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const b = [0.5, 0.5, 0.5];
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const c = [1.0, 1.0, 1.0];
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const d = [0.0, 0.1, 0.2];
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const palette = getPalette(
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t,
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paletteSettings.a,
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paletteSettings.b,
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paletteSettings.c,
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paletteSettings.d
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);
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if (threshold == 0) {
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imageData.data[index] = palette[0] * 0.05; // Red
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imageData.data[index + 1] = palette[1] * 0.09; // Green
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imageData.data[index + 2] = palette[2] * 0.3; // Blue
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imageData.data[index + 3] = 255; // Alpha
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} else {
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imageData.data[index] = palette[0]; // Red
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imageData.data[index + 1] = palette[1]; // Green
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imageData.data[index + 2] = palette[2]; // Blue
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imageData.data[index + 3] = 255; // Alpha
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}
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}
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}
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ctx.putImageData(imageData, 0, 0);
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return canvas.toDataURL("image/jpeg");
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}
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function getRandomFloat(seed, min, max) {
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return parseFloat((seed * (max - min) + min).toFixed(2));
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}
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function getRandomPaletteValues(seed) {
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// Generate random arrays for a, b, c, and d
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const a = [
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getRandomFloat(seed, 0.5, 1.0),
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getRandomFloat(seed, 0.5, 1.0),
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getRandomFloat(seed, 0.5, 1.0),
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];
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const b = [
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getRandomFloat(seed, 0.2, 0.8),
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getRandomFloat(seed, 0.2, 0.8),
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getRandomFloat(seed, 0.2, 0.8),
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];
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const c = [
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getRandomFloat(seed, 0.0, 2.0),
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getRandomFloat(seed, 0.0, 2.0),
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getRandomFloat(seed, 0.0, 2.0),
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];
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const d = [
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getRandomFloat(seed, 0.0, 1.0),
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getRandomFloat(seed, 0.0, 1.0),
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getRandomFloat(seed, 0.0, 1.0),
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];
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return { a, b, c, d };
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}
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function getPalette(t, a, b, c, d) {
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const result = [];
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for (let i = 0; i < 3; i++) {
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// Apply the formula element-wise to each component of the vectors
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result[i] =
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255 * (a[i] + b[i] * Math.cos(2.0 * Math.PI * (c[i] * t + d[i])));
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}
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return result;
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}
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