monsterfangen/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="monsterfangen"
run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.3", "Mobile")
boot_splash/image="res://assets/logo/logo.png"
config/icon="res://assets/logo/logo.png"
[autoload]
Inventory="*res://globals/inventory.gd"
[display]
window/size/viewport_width=648
window/size/viewport_height=1152
window/handheld/orientation=1
[input]
joystick_right_right={
"deadzone": 0.5,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":1.0,"script":null)
]
}
joystick_right_left={
"deadzone": 0.5,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":-1.0,"script":null)
]
}
[input_devices]
pointing/emulate_touch_from_mouse=true
[rendering]
renderer/rendering_method="mobile"
textures/vram_compression/import_etc2_astc=true