monsterfangen/resources/monster_data.gd

66 lines
2.1 KiB
GDScript

class_name MonsterData
extends Resource
@export var unique_id : String = ""
@export var display_name : String = ""
@export var nickname: String = ""
@export var description: String = ""
@export var thumbnail: CompressedTexture2D = preload("res://assets/logo/logo.png")
@export var model: PackedScene
@export var primary_type: MonsterType.Type = MonsterType.Type.NORMAL
@export var secondary_type: MonsterType.Type = MonsterType.Type.NONE
# Base Values
@export var base_attack: int = 1
@export var base_health: int = 1
@export var base_defense: int = 1
@export var base_tempo: int = 1
@export var base_xp_for_next_level: int = 1
# Current Values
var attack: int = 1
var current_health: int = 1
var health: int = 1
var defense: int = 1
var tempo: int = 1
var level: int = 1
var xp: int = 1
# the ID is the filename of the monster from res://resources/monsters/<filename>.tres
func set_data(p_unique_id = "", current_values: Dictionary = {}, p_level: int = 1) -> void:
if p_unique_id.is_empty():
printerr("Monster.gd: No ID given")
return
# Get an instance of the base monster data form the MonsterDatabase
var base_monster = load_base_monster_data(p_unique_id)
# set all the values here
self.display_name = base_monster.display_name
self.description = base_monster.description
self.thumbnail = base_monster.thumbnail
self.model = base_monster.model
self.primary_type = base_monster.primary_type
self.secondary_type = base_monster.secondary_type
self.base_attack = base_monster.base_attack
self.base_health = base_monster.base_health
self.base_defense = base_monster.base_defense
self.base_tempo = base_monster.base_tempo
self.base_xp_for_next_level = base_monster.base_xp_for_next_level
# process custom and current values
if current_values.is_empty():
return
if current_values.has("nickname"):
self.nickname = current_values.nickname
func load_base_monster_data(p_unique_id):
var path = "res://resources/monsters/" + p_unique_id + ".tres"
if FileAccess.file_exists(path):
var base_monster = load(path)
return base_monster
printerr("Monster.gd: No monster with the ID %s found" % p_unique_id)