23 lines
623 B
GDScript
23 lines
623 B
GDScript
extends Node
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var player: Node3D = null
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func set_player(p_player: Node3D) -> void:
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player = p_player
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func get_player() -> Node3D:
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return player
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func load_base_monster_data(p_unique_id: String) -> MonsterData:
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var path: String = "res://resources/monsters/" + p_unique_id + ".tres"
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if ResourceLoader.exists(path):
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var base_monster: MonsterData = load(path)
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return base_monster
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else:
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printerr("Monster.gd: No monster with the ID %s found" % p_unique_id)
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return null
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func heal_all() -> void:
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for monster: MonsterData in SaveManager.current_save.party:
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print("Healed %s" % monster.name)
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monster.heal(9999)
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