monsterfangen/ui/ingame_menu/party_list_entry.gd

21 lines
733 B
GDScript

extends PanelContainer
class_name PartyListEntry
func _ready() -> void:
$HBoxContainer.modulate.a = 0.0
func hide_entry() -> void:
$HBoxContainer.modulate.a = 0.0
func update(monster: MonsterData) -> void:
$HBoxContainer.modulate.a = 1.0
%MonsterID.text = str(0)
%MonsterName.text = monster.name
%MonsterLevel.text = "Lvl. %s" % monster.level
%HealthProgressBar.value = monster.current_health
%HealthProgressBar.max_value = monster.health
%ExperienceProgressBar.value = monster.xp
%ExperienceProgressBar.max_value = monster.xp_for_levelup
%MonsterATK.text = "ATK: " + str(monster.attack)
%MonsterDEF.text = "DEF: " + str(monster.defense)
%MonsterXP.text = "XP: " + str(monster.xp) + "/" + str(monster.xp_for_levelup)