monsterfangen/scripts/camera_controls.gd
2024-09-16 20:37:14 +02:00

43 lines
1.6 KiB
GDScript

extends Control
var touch_start: Vector2 = Vector2(0, 0)
var pressed: bool = false
var previous_position: Vector2 = Vector2(0,0)
var touch_delta: Vector2 = Vector2(0, 0)
var current_delta: Vector2 = Vector2()
var dampening_factor: float = 0.1 # Lower values = more dampening (0-1 range)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
current_delta = lerp(current_delta, Vector2(0, 0), dampening_factor)
print(current_delta)
simulate_joystick_motion(JOY_AXIS_RIGHT_X, -current_delta.x * 0.1, 0)
func _on_gui_input(event: InputEvent) -> void:
if event is not InputEventScreenTouch and event is not InputEventScreenDrag:
return
if event is InputEventScreenTouch and pressed == false and event.is_pressed() == true:
pressed = true
touch_start = event.position
#print("touch start")
if event is InputEventScreenTouch and pressed == true and event.is_pressed() == false:
pressed = false
#simulate_joystick_motion(JOY_AXIS_RIGHT_X, 0, 0)
#print("touch end")
if pressed and event is InputEventScreenDrag:
touch_delta = event.position - previous_position
current_delta = touch_delta #lerp(current_delta, touch_delta, 1.0 - dampening_factor)
previous_position = event.position
func simulate_joystick_motion(axis: int, value: float, device_id: int = 0) -> void:
var joystick_event = InputEventJoypadMotion.new()
joystick_event.device = device_id
joystick_event.axis = axis # Axis index (e.g., 0 for X-axis, 1 for Y-axis)
joystick_event.axis_value = value # Value of the axis, typically between -1 and 1
Input.parse_input_event(joystick_event) # Process the event