12 lines
No EOL
396 B
Text
12 lines
No EOL
396 B
Text
shader_type canvas_item;
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uniform float blur_amount : hint_range(-2.0, 10.0);
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uniform float mix_amount : hint_range(0.0, 1.0);
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uniform vec4 color_over : source_color;
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uniform sampler2D SCREEN_TEXTURE: hint_screen_texture, filter_linear_mipmap;
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void fragment() {
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vec4 blurred = textureLod(SCREEN_TEXTURE, SCREEN_UV, blur_amount);
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vec4 fin = mix(blurred, color_over, mix_amount);
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COLOR = fin;
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} |