monsterfangen/globals/utils.gd

23 lines
623 B
GDScript

extends Node
var player: Node3D = null
func set_player(p_player: Node3D) -> void:
player = p_player
func get_player() -> Node3D:
return player
func load_base_monster_data(p_unique_id: String) -> MonsterData:
var path: String = "res://resources/monsters/" + p_unique_id + ".tres"
if ResourceLoader.exists(path):
var base_monster: MonsterData = load(path)
return base_monster
else:
printerr("Monster.gd: No monster with the ID %s found" % p_unique_id)
return null
func heal_all() -> void:
for monster: MonsterData in SaveManager.current_save.party:
print("Healed %s" % monster.name)
monster.heal(9999)