monsterfangen/resources/models/gobot/gobot_skin.tscn

2174 lines
148 KiB
Text

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tracks/26/keys = PackedFloat32Array(0, 1, -0.0463128, 1.52608e-07, -3.22066e-05, 0.998927)
tracks/27/type = "rotation_3d"
tracks/27/imported = true
tracks/27/enabled = true
tracks/27/path = NodePath("Armature/Skeleton3D:Finger_2_2.L")
tracks/27/interp = 1
tracks/27/loop_wrap = true
tracks/27/keys = PackedFloat32Array(0, 1, -0.0463128, 1.53606e-07, -3.22284e-05, 0.998927)
tracks/28/type = "rotation_3d"
tracks/28/imported = true
tracks/28/enabled = true
tracks/28/path = NodePath("Armature/Skeleton3D:Thumb_2.L")
tracks/28/interp = 1
tracks/28/loop_wrap = true
tracks/28/keys = PackedFloat32Array(0, 1, 0.0298192, -0.0194152, -0.000472976, 0.999367)
[sub_resource type="AnimationLibrary" id="AnimationLibrary_03he3"]
_data = {
"EdgeGrab": SubResource("Animation_o2ond"),
"Fall": SubResource("Animation_ra5uo"),
"Flip": SubResource("Animation_m4elg"),
"Idle": SubResource("Animation_80s3p"),
"Jump": SubResource("Animation_hoyaw"),
"RESET": SubResource("Animation_c7pi5"),
"Run": SubResource("Animation_5nggx"),
"VictorySign": SubResource("Animation_vrhq2"),
"Walk": SubResource("Animation_eg26g"),
"WallSlide": SubResource("Animation_pii0g")
}
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_g4wg5"]
animation = &"custom_lib/hurt"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_oi1x1"]
animation = &"Flip"
[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_5to6b"]
fadein_time = 0.2
fadeout_time = 0.2
[sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_g3q2d"]
mix_mode = 1
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_2b6eb"]
animation = &"EdgeGrab"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_fj7in"]
animation = &"Fall"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_1rkjh"]
animation = &"Idle"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_gnq7n"]
animation = &"Jump"
[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_c6v15"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_q8y1g"]
animation = &"Run"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_l1uic"]
animation = &"custom_lib/run_step"
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_01yhm"]
graph_offset = Vector2(-300.033, 68.2149)
nodes/Add2/node = SubResource("AnimationNodeAdd2_c6v15")
nodes/Add2/position = Vector2(320, 120)
nodes/Animation/node = SubResource("AnimationNodeAnimation_q8y1g")
nodes/Animation/position = Vector2(120, 100)
nodes/Step/node = SubResource("AnimationNodeAnimation_l1uic")
nodes/Step/position = Vector2(100, 220)
nodes/output/position = Vector2(560, 80)
node_connections = [&"Add2", 0, &"Animation", &"Add2", 1, &"Step", &"output", 0, &"Add2"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_f1d5g"]
animation = &"VictorySign"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_fakhc"]
animation = &"WallSlide"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_sjbi1"]
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_wchuq"]
xfade_time = 0.2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_iwlv2"]
xfade_time = 0.2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_v20h8"]
xfade_time = 0.1
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_oh2i0"]
xfade_time = 0.1
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_iahjh"]
xfade_time = 0.1
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_slt1s"]
xfade_time = 0.1
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_sftgr"]
xfade_time = 0.2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_rqio1"]
xfade_time = 0.1
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_lqjfl"]
xfade_time = 0.1
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_7c7xu"]
xfade_time = 0.1
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_8p8m5"]
xfade_time = 0.1
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_g3ni0"]
xfade_time = 0.1
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_utcak"]
xfade_time = 0.1
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_sg0e6"]
xfade_time = 0.1
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_2psp0"]
xfade_time = 0.1
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_wsvct"]
xfade_time = 0.1
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_uar4f"]
xfade_time = 0.1
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_llrwj"]
xfade_time = 0.1
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_fdt88"]
states/EdgeGrab/node = SubResource("AnimationNodeAnimation_2b6eb")
states/EdgeGrab/position = Vector2(452, 298)
states/Fall/node = SubResource("AnimationNodeAnimation_fj7in")
states/Fall/position = Vector2(452, 196)
states/Idle/node = SubResource("AnimationNodeAnimation_1rkjh")
states/Idle/position = Vector2(452, 99)
states/Jump/node = SubResource("AnimationNodeAnimation_gnq7n")
states/Jump/position = Vector2(588, 196)
states/Run/node = SubResource("AnimationNodeBlendTree_01yhm")
states/Run/position = Vector2(588, 95)
states/Start/position = Vector2(322, 100)
states/VictorySign/node = SubResource("AnimationNodeAnimation_f1d5g")
states/VictorySign/position = Vector2(452, 18)
states/WallSlide/node = SubResource("AnimationNodeAnimation_fakhc")
states/WallSlide/position = Vector2(588, 298)
transitions = ["Start", "Idle", SubResource("AnimationNodeStateMachineTransition_sjbi1"), "Fall", "Jump", SubResource("AnimationNodeStateMachineTransition_wchuq"), "Jump", "Fall", SubResource("AnimationNodeStateMachineTransition_iwlv2"), "Idle", "Fall", SubResource("AnimationNodeStateMachineTransition_v20h8"), "Fall", "Idle", SubResource("AnimationNodeStateMachineTransition_oh2i0"), "Jump", "Idle", SubResource("AnimationNodeStateMachineTransition_iahjh"), "Idle", "Jump", SubResource("AnimationNodeStateMachineTransition_slt1s"), "Run", "Idle", SubResource("AnimationNodeStateMachineTransition_sftgr"), "Idle", "Run", SubResource("AnimationNodeStateMachineTransition_rqio1"), "Run", "Jump", SubResource("AnimationNodeStateMachineTransition_lqjfl"), "Jump", "Run", SubResource("AnimationNodeStateMachineTransition_7c7xu"), "Run", "Fall", SubResource("AnimationNodeStateMachineTransition_8p8m5"), "Fall", "Run", SubResource("AnimationNodeStateMachineTransition_g3ni0"), "Fall", "EdgeGrab", SubResource("AnimationNodeStateMachineTransition_utcak"), "EdgeGrab", "Jump", SubResource("AnimationNodeStateMachineTransition_sg0e6"), "Fall", "WallSlide", SubResource("AnimationNodeStateMachineTransition_2psp0"), "WallSlide", "Jump", SubResource("AnimationNodeStateMachineTransition_wsvct"), "Idle", "VictorySign", SubResource("AnimationNodeStateMachineTransition_uar4f"), "VictorySign", "Idle", SubResource("AnimationNodeStateMachineTransition_llrwj")]
graph_offset = Vector2(-185, -49)
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_8xvna"]
graph_offset = Vector2(-216, 57)
nodes/Animation/node = SubResource("AnimationNodeAnimation_g4wg5")
nodes/Animation/position = Vector2(180, 300)
nodes/Flip/node = SubResource("AnimationNodeAnimation_oi1x1")
nodes/Flip/position = Vector2(20, 240)
nodes/FlipShot/node = SubResource("AnimationNodeOneShot_5to6b")
nodes/FlipShot/position = Vector2(220, 60)
nodes/HurtShot/node = SubResource("AnimationNodeOneShot_g3q2d")
nodes/HurtShot/position = Vector2(420, 80)
nodes/StateMachine/node = SubResource("AnimationNodeStateMachine_fdt88")
nodes/StateMachine/position = Vector2(0, 80)
nodes/output/position = Vector2(580, 80)
node_connections = [&"FlipShot", 0, &"StateMachine", &"FlipShot", 1, &"Flip", &"HurtShot", 0, &"FlipShot", &"HurtShot", 1, &"Animation", &"output", 0, &"HurtShot"]
[node name="GobotSkin" type="Node3D" node_paths=PackedStringArray("gobot_model")]
script = ExtResource("1_rwke8")
gobot_model = NodePath("gobot/Armature/Skeleton3D/Gobot")
blink = false
_left_eye_mat_override = "surface_material_override/1"
_right_eye_mat_override = "surface_material_override/2"
_open_eye = ExtResource("3_aysq5")
_close_eye = ExtResource("3_atmtp")
[node name="gobot" parent="." instance=ExtResource("1_qg1mb")]
[node name="Skeleton3D" parent="gobot/Armature" index="0"]
bones/0/position = Vector3(0.125361, 0.0989139, 0.0728901)
bones/0/rotation = Quaternion(0.772549, 0.107691, -0.136221, 0.610749)
bones/1/position = Vector3(-0.109875, 0.0989111, -0.0510765)
bones/1/rotation = Quaternion(0.679368, -0.310085, 0.392234, 0.537083)
bones/2/position = Vector3(0, 0.370709, 0)
bones/2/rotation = Quaternion(0.0697522, -0.0109761, 0.000767528, 0.997504)
bones/3/rotation = Quaternion(1, -6.32363e-11, -7.64807e-08, 2.39394e-10)
bones/4/rotation = Quaternion(-0.291454, -0.180753, -0.0263879, 0.938982)
bones/5/rotation = Quaternion(0.0582722, 1.119e-06, -1.99203e-06, 0.998301)
bones/6/rotation = Quaternion(-0.163514, 0.528274, 0.148854, 0.819776)
bones/7/rotation = Quaternion(0.343799, -1.07977e-06, 1.17686e-05, 0.939043)
bones/8/rotation = Quaternion(-0.608381, -0.287998, -0.695288, 0.251999)
bones/9/rotation = Quaternion(2.16937e-07, 5.35541e-07, -0.395029, 0.918669)
bones/10/rotation = Quaternion(-0.289732, -0.637458, -0.217438, 0.680017)
bones/11/rotation = Quaternion(0.487906, -0.0174399, 0.00854542, 0.87268)
bones/12/rotation = Quaternion(-0.371224, -0.00197697, 0.00585366, 0.928523)
bones/13/rotation = Quaternion(-0.502333, 1.50049e-05, -2.85054e-05, 0.864674)
bones/14/rotation = Quaternion(-0.371224, -0.00197698, 0.00585369, 0.928523)
bones/15/rotation = Quaternion(-0.502333, 1.49999e-05, -2.85068e-05, 0.864674)
bones/16/rotation = Quaternion(-0.70406, 0.247786, 0.598209, 0.29163)
bones/17/rotation = Quaternion(2.27203e-07, -5.84749e-07, 0.395029, 0.918669)
bones/18/rotation = Quaternion(-0.289732, 0.637458, 0.217438, 0.680017)
bones/19/rotation = Quaternion(0.487906, 0.0174399, -0.00854541, 0.87268)
bones/20/rotation = Quaternion(-0.371224, 0.00197697, -0.00585365, 0.928523)
bones/21/rotation = Quaternion(-0.502333, -1.4988e-05, 2.84986e-05, 0.864674)
bones/22/rotation = Quaternion(-0.371224, 0.00197698, -0.00585368, 0.928523)
bones/23/rotation = Quaternion(-0.502333, -1.50034e-05, 2.84914e-05, 0.864674)
bones/24/position = Vector3(0, 0.189977, 0)
bones/24/rotation = Quaternion(-0.0697565, 4.58965e-08, 3.0345e-09, 0.997564)
[node name="Gobot" parent="gobot/Armature/Skeleton3D" index="0"]
material_overlay = SubResource("StandardMaterial3D_t4001")
surface_material_override/1 = SubResource("StandardMaterial3D_f5nav")
surface_material_override/2 = ExtResource("4_p2r8e")
[node name="AnimationPlayer" parent="gobot" index="1"]
libraries = {
"": SubResource("AnimationLibrary_03he3"),
"custom_lib": ExtResource("6_vjupt")
}
[node name="BlinkTimer" type="Timer" parent="."]
unique_name_in_owner = true
wait_time = 0.2
one_shot = true
autostart = true
[node name="ClosedEyesTimer" type="Timer" parent="."]
unique_name_in_owner = true
wait_time = 0.2
one_shot = true
autostart = true
[node name="AnimationTree" type="AnimationTree" parent="."]
unique_name_in_owner = true
root_node = NodePath("%AnimationTree/../gobot")
tree_root = SubResource("AnimationNodeBlendTree_8xvna")
anim_player = NodePath("../gobot/AnimationPlayer")
parameters/FlipShot/active = false
parameters/FlipShot/internal_active = false
parameters/FlipShot/request = 0
parameters/HurtShot/active = false
parameters/HurtShot/internal_active = false
parameters/HurtShot/request = 0
parameters/StateMachine/Run/Add2/add_amount = 1.0
[editable path="gobot"]