monsterfangen/ui/ingame_menu.gd
2024-09-26 20:07:44 +02:00

27 lines
761 B
GDScript

extends MarginContainer
class_name MonsterList
@onready var monster_list_entry_container: MarginContainer = $MarginContainer/PanelContainer/VBoxContainer/MonsterListEntryContainer
@onready var monster_list_entry = preload("res://ui/monster_list_entry.tscn")
func _ready() -> void:
visible = false
func _on_close_button_pressed() -> void:
visible = false
pass # Replace with function body.
func _update_monster_list() -> void:
for i in SaveData.monsters.size():
var monster = SaveData.monsters[i]
var entry = monster_list_entry.instantiate()
# populate the new entry
entry.populate(SaveData.monsters[i])
# add it to the list
monster_list_entry_container.add_child(entry)
func _update_player_info() -> void:
#%PlayerName.text =
pass