monsterfangen/scenes/ui/ui.gd
2024-09-20 21:36:47 +02:00

42 lines
1.1 KiB
GDScript

extends CanvasLayer
class_name UI
@onready var monster_list: MarginContainer = %MonsterList
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_ingame_controls_menu_button_clicked() -> void:
monster_list.visible = true
# Updates the whole UI
func _update_ui() -> void:
# Updating the monster list
monster_list._update_monster_list()
print("UI updated")
func _on_ingame_controls_save_button_clicked() -> void:
%SaveUI.visible = true
func _on_ingame_controls_save_button_released() -> void:
%SaveUI.visible = false
func _on_ingame_controls_save_timer_incremented(value) -> void:
%SavePercentage.text = str(value)
func _on_ingame_controls_save_timer_reached() -> void:
%SavePercentage.text = "Saved!"
print("Saved Game")
%IngameControls.disable_save_button()
await get_tree().create_timer(1.0).timeout
%IngameControls.enable_save_button()
$SaveUI.visible = false
%SavePercentage.text = "0 % ..."