12 lines
356 B
GDScript
12 lines
356 B
GDScript
extends Node3D
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@onready var ui: UI = $UI
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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# Update the UI when the Inventory (global) changes
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Inventory.inventory_changed.connect(ui._update_ui)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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