monsterfangen/worlds/terrain1/terrain1_assets.tres

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2.3 KiB
Text

[gd_resource type="Terrain3DAssets" load_steps=12 format=3 uid="uid://bh60t03kfpvux"]
[ext_resource type="Texture2D" uid="uid://bnh33fw731b63" path="res://assets/textures/environment/Stylized_Grass_002_SD/Stylized_Grass_002_basecolor.jpg" id="1_i08x8"]
[ext_resource type="Texture2D" uid="uid://c8ep6krf5vnlt" path="res://assets/textures/environment/Stylized_Grass_002_SD/Stylized_Grass_002_normal.jpg" id="2_tp5l5"]
[ext_resource type="Texture2D" uid="uid://b0w5ysc15k5tf" path="res://assets/textures/environment/Stylized_Stone_Floor_006_SD/Stylized_Stone_Floor_006_basecolor.png" id="3_i08x8"]
[ext_resource type="Texture2D" uid="uid://cydfuhvqjqonh" path="res://assets/textures/environment/Stylized_Stone_Floor_006_SD/Stylized_Stone_Floor_006_normal.png" id="4_tp5l5"]
[ext_resource type="Texture2D" uid="uid://vyml47wcsd6h" path="res://assets/textures/environment/Stylized_Rocks_002_SD/Stylized_Rocks_002_basecolor.jpg" id="5_xnjwq"]
[ext_resource type="Texture2D" uid="uid://ctoruql73d5r8" path="res://assets/textures/environment/Stylized_Rocks_002_SD/Stylized_Rocks_002_normal.jpg" id="6_p6qt4"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_k58i2"]
cull_mode = 2
vertex_color_use_as_albedo = true
backlight_enabled = true
backlight = Color(0.5, 0.5, 0.5, 1)
[sub_resource type="Terrain3DMeshAsset" id="Terrain3DMeshAsset_jsol1"]
height_offset = 0.5
density = 10.0
material_override = SubResource("StandardMaterial3D_k58i2")
generated_type = 1
[sub_resource type="Terrain3DTextureAsset" id="Terrain3DTextureAsset_xsor5"]
name = "Grass01"
albedo_texture = ExtResource("1_i08x8")
normal_texture = ExtResource("2_tp5l5")
uv_scale = 0.6
[sub_resource type="Terrain3DTextureAsset" id="Terrain3DTextureAsset_xnjwq"]
name = "StonePath01"
id = 1
albedo_texture = ExtResource("3_i08x8")
normal_texture = ExtResource("4_tp5l5")
uv_scale = 0.6
[sub_resource type="Terrain3DTextureAsset" id="Terrain3DTextureAsset_ks6pf"]
name = "Rocks01"
id = 2
albedo_texture = ExtResource("5_xnjwq")
normal_texture = ExtResource("6_p6qt4")
uv_scale = 0.8
[resource]
mesh_list = Array[Terrain3DMeshAsset]([SubResource("Terrain3DMeshAsset_jsol1")])
texture_list = Array[Terrain3DTextureAsset]([SubResource("Terrain3DTextureAsset_xsor5"), SubResource("Terrain3DTextureAsset_xnjwq"), SubResource("Terrain3DTextureAsset_ks6pf")])