monsterfangen/ui/touch_controls.gd

27 lines
1.1 KiB
GDScript

extends Node
class_name TouchControls
@export var touch_controls_enabled: bool = true
@export_range(0.0, 0.01, 0.0001) var touch_sensitivity: float = 0.01
@export var tilt_limit_high: float = deg_to_rad(75)
@export var tilt_limit_low: float = deg_to_rad(20)
@onready var _camera: Camera3D = %Camera3D
@onready var _camera_pivot: Node3D = %CameraRoot
var target_rotation: Vector2 = Vector2(0, 0)
@export_range(0.01, 1.0, 0.01) var smoothing_factor: float = 0.1
func _unhandled_input(event: InputEvent) -> void:
if event is InputEventScreenDrag:
#_camera_pivot.rotation.x -= event.screen_relative.y * touch_sensitivity
target_rotation.x -= event.screen_relative.y * touch_sensitivity
target_rotation.y += -event.screen_relative.x * touch_sensitivity
target_rotation.x = clampf(target_rotation.x, -tilt_limit_high, tilt_limit_low)
func _process(delta: float) -> void:
_camera_pivot.rotation.x = lerp(_camera_pivot.rotation.x, target_rotation.x, smoothing_factor)
_camera_pivot.rotation.y = lerp(_camera_pivot.rotation.y, target_rotation.y, smoothing_factor)
pass