class_name MonsterStats extends Resource @export var thumbnail: CompressedTexture2D = preload("res://assets/logo/logo.png") @export var name: String = "MISSINGNO" var spitzname: String = "" @export var level: int = 1 @export var base_health: int = 100 @export var base_attack: int = 10 @export var base_defense: int = 10 @export var base_speed: int = 10 @export var model: PackedScene var health: int var max_health: int var attack: int var defense: int var speed: int func _init() -> void: max_health = base_health + 1.05 * level health = max_health attack = base_attack defense = base_defense speed = base_speed func manual_init() -> void: print("TODO: Manual init")