class_name SavedData extends Resource # Class that can save a single node's information # Every node's save data can either use this SavedData class directly # or extend from it and add node-specific values # See "Saving and loading games with Godot" by Godotneers for details: # https://www.youtube.com/watch?v=43BZsLZheA4&t=2234s # https://github.com/godotneers/saving-loading-video/blob/main/godotneers-ensuring-saved-game-compatibility.pdf # Position of the node to save @export var position: Vector3 = Vector3.ZERO @export var rotation: Vector3 = Vector3.ZERO # Path to the scene of the node @export var scene_path: String = ""