extends PanelContainer class_name PartyListEntry func _ready() -> void: $HBoxContainer.modulate.a = 0.0 func hide_entry() -> void: $HBoxContainer.modulate.a = 0.0 func update(monster: MonsterData) -> void: $HBoxContainer.modulate.a = 1.0 %MonsterID.text = str(0) %MonsterName.text = monster.name %MonsterLevel.text = "Lvl. %s" % monster.level %HealthProgressBar.value = monster.current_health %HealthProgressBar.max_value = monster.health %ExperienceProgressBar.value = monster.xp %ExperienceProgressBar.max_value = monster.xp_for_levelup %MonsterATK.text = "ATK: " + str(monster.attack) %MonsterDEF.text = "DEF: " + str(monster.defense) %MonsterXP.text = "XP: " + str(monster.xp) + "/" + str(monster.xp_for_levelup)