extends Control class_name MonsterList @onready var monster_list_entry_container: VBoxContainer = %MonsterListEntryContainer/VBoxContainer @onready var monster_list_entry: PackedScene = preload("res://ui/ingame_menu/party_list_entry.tscn") func _ready() -> void: visible = false for i: int in range(6): var entry: Node = monster_list_entry.instantiate() monster_list_entry_container.add_child(entry) func _on_close_button_pressed() -> void: visible = false func update() -> void: for i: int in SaveManager.current_save.party.size(): var monster: MonsterData = SaveManager.current_save.party[i] var entry: Node = monster_list_entry_container.get_child(i) entry.update(monster) func _update_player_info() -> void: #%PlayerName.text = pass